How should White play 33 here: You have 11 checkers in the attack zone on your side of the board. You consider the blitzing play of 8/2*(2): The advantage of the blitzing play; is that if you succeed in closing black out, you will have a good chance of winning a gammon because Black’s checkers are so far from their home board. The problem with this play, is that if Black enters on the 4 point, you will be forced to attack, hitting loose if necessary. This may seem like a good thing, but if you have to do a loose hit, you could be sent back many pips. If Black anchors on the 1 point, then you are stripped and will not have much flexibility because you have TMP – Too Many Points. When you have TMP, your position is brittle, and you will be forced to leave blots with many of your rolls. The other blitzing play that you consider is 8/2* 7/4(2): The advantage of the blitzing play , is that if you succeed in closing black out, you will have a good chance of winning a gammon because...