Position 312
How should White play 66 here?
As always when you roll doubles you
will have many choices.
When you consider any roll that hits loose on your 1 point, it must be better to simply make your 1 point with 13/1*(2):
This gives you a 4 point board with
one of your opponent’s checkers on the bar.
If they do not enter, or enter but
fail to anchor you should be able to continue attacking. The problem with this
move is that if your opponent does roll a 4, then they will be in good shape
and you will have lost control of the outfield and will be scrambling to put
your game back together.
The net result is that although it is
great when your opponent doesn’t anchor, when they do you are in such a bad way
that you have to discard this play.
You would like to get the checker on your 22 point moving, so you consider 22/10 13/7(2):
This aims a lot of firepower at your 4
point. This will be really good if your opponent does not roll a 6 or 51 and
hit your checker on the 10 point. Your position is far from ideal if your
opponent simply makes their 21 point anchor. Again, the issue is that you have
given up your midpoint and therefore lost control of your outfield. You need to
keep your midpoint here.
So, you want to get your 22 point
moving, you want to keep your midpoint and you would like to hit to win Gammons.
You would also like your opponent not to anchor on your 21 point.
Consider 22/4 11/5:
You will not like being hit, but if
you are, then you will still have your 20 point anchor and your midpoint.
If you are not hit here and your
opponent stays on the bar, then you will be too good to double because you will
win about 45% Gammons.
This is the move that puts your opponent under the most pressure, while retaining your structure as insurance against being hit from the bar or future bad luck.
Comments
Post a Comment