Position 425
How should White play 65 here:
Your anchor offers you security, so it is understandable that you want to keep it and play 8/2 6/5:
This gives
you a 4 point board, and if you are missed and Black leaves their rear most
checker on your 4 point, then you will have 3 builders ready to attack it next
turn. Also, if you are missed, you may just make your 6 point.
The
problem with this play is that you are not considering your gameplan. After the
roll you will be ahead in the race by 11 pips, meaning that you should be
thinking of racing. This move risks being hit on your 6 point and losing your
racing advantage.
Eventually anchors must be broken, so you consider 20/15 8/2:
You will be hit by 2s and 4s, but your 2s are duplicated to hit in two different places.
Your board
is stronger than your Black’s board and if only one of your checkers is hit,
then you will enter on 27 rolls or 75% of the time.
I always find myself getting in trouble when I do not do what the dice are telling me to do. Here you are ahead in the race so you should be racing.





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