Position 451
How should White play 66 here:
Over the board without this being presented as a problem, most players would simply pay 21/9(2):
The problem with this move is that after the roll you will still be behind in the race by 6 pips.
This problem shows the value of knowing how to do a Pipcount, but
most players do not want to do the Pipcount before every move. If you just
counted crossovers, you would see that White needs 13 crossovers to get all the
checkers into their inner board while Black only needs 11.
Consider the correct move of 21/9 8/2(2):
The fact that you will be behind in the race after the roll and Black
has 3 inner board blots means that you can make the more aggressive move.
If Black were to hit you from their 18 point, even if they covered
some of those blots, you would still have return shots from the bar. Even if Black
hits you with something like 41 or 61 – you would have return shots from the
bar.
If you look at this position in terms of Paul Magriel safe versus
bold criteria, after you make your 2 point, you will have a 3 point board
compared to Black only having a 1 point board. Black has 3 inner board blots
compared to your only having one. This calls for a bold play.
Bill Robertie wrote in his classic book “501 Essential Backgammon
Problems”, that you should leave blots in front of stripped intermediate
points. Although this is not an intermediate point, if Black hits you from their
18 point, they will leave many blots around the board.
My rule about my opponent having a weak board and inner board
blots is:
If they have 1 blot, then I can be aggressive.
If they have 2 blots, then I can be more aggressive and less
concerned about being hit.
If they have 3 or more blots, then I have a licence to be very bold, especially if I have a stronger inner board.





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